In this week’s media resource Dr. Michael Orey describes constructionism as “a theory of learning that states people learn best when they build an external artifact or something they can share with others.” Project-based learning, problem-based learning, and inquiry-based learning involve this idea that students are engaged in learning through the construction of such an artifact. Educational technology is an extremely helpful tool that facilitates the process of construction. In “Using Technology with Classroom Instruction that Works,” Pitler, Hubbell, Kuhn, and Malenoski share a Web resource that I would’ve loved to incorporate into my lessons this semester about evolution. On page 215, they share a link for a program called Darwin Pond. They describe,
Darwin Pond is an experimental inquiry game that allows students to create and evolve “swimmers” by tweaking such characteristics as their color, speed of swimming, and number of joints in legs. Once the swimmers are created, the students can watch to see what happens or continue to modify the environment and make predictions about the effect the changes will have.
This is an example of constructionist learning because the students are involved in designing their own “swimmer.” In the program, they can experience how their swimmers are able or unable to adapt to environmental changes. This technology is beneficial because it allows the students to “spend more time interpreting the data rather than gathering the data” (p. 203). It also involves gives them the task of generating and testing hypotheses, a task students are constantly asked to perform in a science class. On page 202, Pitler, Hubbell, Kuhn, and Malenoski explain the benefits of this task, “When students generate and test hypotheses, they are engaging in complex mental processes, applying content knowledge like facts and vocabulary, and enhancing their overall understanding of the content.” This program would’ve been helpful in my classroom during my evolution unit because it is engaging to the students. The concepts of adaptation, survival of the fittest, and environmental influence would become more meaningful as the students observe how their “swimmers” survived or were unable to survive under various conditions. The students could experience the concepts rather than learn the concepts through reading and lecture. I believe that learning through experience is more meaningful to the students and leaves more of a lasting impression. Therefore, if the students are involved in constructing something, they can reflect upon their experiences when considering, reviewing, and ultimately applying concepts that I wish to teach them.
References:
Laureate Education, Inc. (Executive Producer). (2009). Constructionist and Constructivist Learning Theories. [Motion Picture]. Bridging learning theory, instruction, and technology. Baltimore: Author.
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.